Melee instant attacks changed!!

Melee instant attacks changed!!

Postby Nalcarya » Thu Sep 22, 2005 4:28 am

The mechanics of most instant melee attacks will be modified to improve item balance upon the release of patch version 1.8. Currently, instant melee attacks do damage based on the damage range of the weapon, plus a bonus for the player’s attack power. This bonus is then multiplied by the speed of the weapon. As a result, slow weapons do more damage than is intended, and fast weapons are considered inferior by most players. We are changing the way the attack power bonus is calculated for instant attacks. This change will NOT affect attack power calculations for normal melee attacks. Instead of multiplying by the speed of the weapon, the attack power bonus will be multiplied by a fixed number pulled from the following table:

Two-handed weapons: 3.3
Daggers: 1.7
All other one-handed weapons: 2.4

As a direct result of this, many weapons will shift position in their relative power. In particular, many epic (purple) quality items will now be more powerful than slower superior (blue) weapons. For the purpose of instant attacks, the Arcanite Reaper and the Barman Shanker will drop slightly in relative power, while Typhoon and Alcor’s Sunrazor will increase in power.

We expect to see the total damage output of a Mortal Strike warrior go down about 4% with the Arcanite Reaper, and up about 4% with Typhoon. We expect the total damage output of a Backstab rogue to go down about 2% with the Barman Shanker and up about 2% with Alcor’s Sunrazor.

This change was not made to reduce the power of instant attacks, but to correct the relative imbalance of weapon itemization. At a given level requirement, epic quality weapons should always be more powerful than superior quality weapons.

Please also note that all normal weapon swings will be completely unaffected by this change. The following abilities are affected by the design change: Sinister Strike, Ambush, Backstab, Whirlwind, Mortal Strike, and Overpower.


http://forums.worldofwarcraft.com/threa ... ost4981387


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Postby paige » Thu Sep 22, 2005 9:51 am

Interresting, sounds like were gonna get some cranky warriors on our hands after this one, since not all of em can acquire epic weapons, but everyone can get a reaper if you go mining long enough ^^. But well 4% aint such a huge amount tho.
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Postby Nimoth » Thu Sep 22, 2005 4:56 pm

That makes me sad :(
Rogues do it from behind! <3
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Postby Okvid » Thu Sep 22, 2005 5:55 pm

Nerf Nerf Nerf!!!!!

(givf mages platemail) 8)
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Postby Lan » Thu Sep 22, 2005 8:51 pm

Oh yes pls Blizzard give gnomes platemail.. as it is now they are so damn hard to keep alive. :D
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Postby Dethur » Thu Sep 22, 2005 10:41 pm

Hmm nerfing even more? Poor pvp ppl now all have to get the unstoppable force to "defend" themselves.. bah so fucking boring nerf the shamans instaed!
Why can't anyone care about us warriors?
Just nerf defense just nerf AR what are they gonna nerf next? Put us in wheelchairs that make us 30% slower then other classes?
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Postby Bodom » Thu Sep 22, 2005 11:36 pm

Ppl on that forum say its a good news..., wtf is wrong with them??
This sux! buhuhu!! :cry: :x :(
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Postby Nalcarya » Fri Sep 23, 2005 1:50 am

It is good news. It gives you alternatives to AR.
Now epic weapons are actually worth using instead of a crafted blue that just happens to be really slow.
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Postby BursteR » Fri Sep 23, 2005 3:29 am

dont think 4% gona save u :) 1000 backstab -4% = 40dmg :p not gona save u much
Call Carepolice plZ?
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Postby Mysto » Fri Sep 23, 2005 2:25 pm

Nalc has right, it is good news, GIEF EPIX
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